後喚術

〈POST〉NECROMANCY

𒁂展期 Duration:2015/05/23(六)-06/21(日)

𒁂開幕 Opening:2015/05/24   15:00  @噪咖大廳

𒁂地點 Venue:台北數位藝術中心

𒁂地址 Address:111台北市士林區福華路180號;近捷運淡水線芝山捷運站二號出口

 

主辦單位│臺北市政府文化局、財團法人數位藝術基金會

承辦單位│台北數位藝術中心


𒁂展覽介紹𒁂

「科技未來」於數位媒體擴張之時,成為人們無盡想像之境。數位化進程,實踐各種於過去被視作神秘幻術之魔法經驗,諸如時間空間的疆界破除、近乎無垠的儲存運算能力,召喚關於速度與效度之更高品質。人與科技間之距離逐漸消弭,屆時人對於經驗世界的方式也將轉向,隨新興媒介浮現,扭轉了人對於建構真實的方法,肉體感官將與媒體感官瘋狂彌合,開展並重建不同的知覺經驗。

 

「人」不敷成為完整個體,科技已然滲透、深入現實,解構了人類主體的確定性。數位科技的編碼系統,構築網際汪洋,亦即不受督控的幻象領域。人被符號化成數位文本,進而推送到虛擬空間,訊息抽象化地被觀看、取用、代換、複製,鬼魅似地交疊於集體文化脈絡之中。人體無法脫離數位化的慣性,任憑自身於麻木的電子虛空中侵蝕消逝。

 

數位媒體儼然成了真實世界的延伸-新神秘幻象,而我們如何在此景觀中,透過互動美學隱喻儀式,重新召喚關於「體現」之數位經驗,進而揭露對於主體認同、存在狀態的省思。

 

本次展覽邀請了藝術家孫士韋(Shih-Wei,Sun)、彭徵維(Jheng-Wei,Peng)、戴嘉明(Jia-Ming,Day)、陳俊杰(Chun-Chien,Chen)、王尹聲(Yin-Sheng,Wang)、林書瑜(Shu-Yu,Lin)、魏德樂(Der-Lor,Way)、王秋雯(Chiu-Wen,Wang)、李奇璋(Chyi-Jang,Lee)、許素朱-小牛(Su-Chu,Hsu Xiaoniu),藉由新媒體對影像的操縱式、紀實式、再現式之召喚,共同瞭解此一虛實難辨之超現實場景。

 

𒁂Exhibition Introduction𒁂

The expansion of digital media transforms the future of technology into a wonderland of fertile imagination. The progress of digitalization offers a variety of unique experiences that were previously regarded as mysterious witchcraft, such as the elimination of the boundaries between time and space, the nearly infinite capability for data storage and calculation, as well as the significant increase in speed and efficiency. The way people experience the world will continue to change with the gradually shortened distance between humanity and technology. The emergence of new media will fundamentally transform the way people construct the reality. The media senses will blend perfectly with physical ones, which will result in the development and reconstruction of entirely different sensorial experiences.

Within this context, a “human being” is no longer an integral entity because technology has infiltrated the reality and deconstructed the certainty of human subjectivity. The coding system of digital technology establishes oceans of networks, namely an illusory realm that is not subject to any supervision and control. Human beings are codified into digital texts in the virtual space. Pieces of information are abstractly read, retrieved, replaced, and replicated, imbricating one another in a collective cultural context in a phantom-like manner. Failing to overcome the inertia of digitalization, the human body erodes and vanishes with its aimless drift in the electrical void.

Digital media has become the extension of the real world, that is, a new mysterious illusion. Against this background, this exhibition seeks to create a new digital experience of “embodiment” by performing the metaphorical ritual of interactive aesthetics, and thereby encourages reflections on subjective identities and the human condition. The participating artists in this exhibition include Shih-Wei Sun, Jheng-Wei Peng, Jia-Ming Day, Chun-Chien Chen, Yin-Sheng Wang, Shu-Yu Lin, Der-Lor Way, Chiu-Wen Wang, Chyi-Jang Lee, and Su-Chu Hsu. Employing new media, these talented artists summon up the images through manipulation, documentation and representation, collectively helping the viewers grasp the elusive and surreal scenery.


𒁂關於策展人𒁂

梁容輝

梁容輝目前任教於台灣科技大學工商業設計系,主持空間媒體研究小組,關注互動設計、虛擬實境、美學運算及科技藝術等領域。畢業於台灣大學資訊工程研究所多媒體實驗室,梁博士熱衷於跨領域整合,致力於帶領學生透過科技素材,創作出新的形式。

 

Rung-Huei Liang

Rung-Huei Liang currently teaches in the Dept. of Industrial and Commercial Design at National Taiwan University of Science and Technology. He holds the Spatial Media Research Group, which focuses on interaction design, virtual reality, aesthetic computing, and electronic art. Graduated from Multimedia Lab. in the Dept. of Computer Science and Information Engineering at National Taiwan University, Ph. D. Liang is interested in multi-disciplinary integration. He devotes himself to leading students to create new form by taking technology as material.

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𒁂關於藝術家𒁂

戴嘉明

戴嘉明畢業於紐約Pratt Institute電腦繪圖研究所,現任教於國立臺北藝術大學新媒體藝術學系,曾任實踐大學媒體傳達設計學系主任,專長為數位動畫、媒體整合設計、視覺設計。

 

陳俊杰

陳俊杰為3D動畫自由創作者,其領域包含3D動畫、視覺特效、攝影與3D列印。曾於藝術家林俊廷「青鳥新媒體藝術」擔任3D美術,也在動畫導演王世偉「原金國際」動畫工作室,負責視覺特效工作參與過多項大型專案。

 

王尹聲

王尹聲目前為臺北藝術大學新媒體藝術學系研究生。專長為AE動畫、視覺與裝置設計,主要創作媒材為動畫與裝置。個展經歷2013《M˙FACTORY》,東海大學美術學系「A+藝術空間」、2015《超越實驗II –『貞子的復仇 』》,國立台灣美術館TdAic,線上展。

 

魏德樂

交通大學資訊工程博士,目前任教於國立臺北藝術大學新媒體藝術學系,曾任新媒體藝術學系系主任與科技藝術研究所所長。主要專長為互動科技藝術、虛擬實境、電腦多媒體等。

 

林書瑜

畢業於國立臺北科技大學光電工程系,目前就讀於國立臺北藝術大學新媒體藝術所,竹圍高中科技藝術兼任講師,專長為互動科技裝置、影像。

 

孫士韋

中央大學電機工程博士,目前任教於國立臺北藝術大學新媒體藝術學系,並擔任藝術與科技中心超通訊視覺實驗室主持人。主要專長為深度攝影機3D訊號處理、行動裝置感測應用、電腦視覺互動應用等。

 

彭徵維

目前就讀於國立臺北藝術大學新媒體藝術學系碩士班。

 

王秋雯

現就讀國立臺北藝術大學新媒體藝術研究所,專長為網路藝術、互動藝術。主要創作題材以網路社群之相關議題為主,探討虛擬世界的情感轉移、網路成癮使人與人之間疏離的社會現象。

 

李奇璋

淡江大學資工博士,現為醒吾科技大學資訊傳播系專任助理教授、國立臺北藝術大學新媒體藝術學系兼任助理教授。喜好哲學思維、文化情感,長期以跨領域態度經營教學課程。專長為多媒體資訊系統、互動設計、資料庫系統、網路技術及雲端運算。

 

許素朱(小牛)

清華大學資訊工程博士,現為臺北藝術大學電影與新媒體學院院長、新媒體藝術學系教授、台灣科技藝術學會理事長,主要專長為互動藝術、未來博物館、科技藝術文創,是台灣科技與藝術的紅娘與領航者,執行過無數科技部、經濟部、教育部科技藝術重要研究與創作。個人志向,當俠女;興趣,浪跡天涯。

 

𒁂About the Artist𒁂

Jia-Ming Day

Jia-Ming Day earned his master’s degree in computer graphics from Pratt Institute, New York. He was the dean of the Department of Communications Design, Shih Chien University, and is presently a faculty member in the Department of New Media Art, Taipei National University of the Arts. He specializes in digital animation, integrated media design, and visual communication design.

 

Chun-Chien Chen

As a freelance 3D animation creator, Chun-Chien Chen is interested in 3D animation, special visual effects, photography, and 3D printing. He used to work as a 3D art designer at Bluephoenix New Media Arts founded by artist Jun-Ting Lin. He was also responsible for special visual effect design in many large-scale projects when he worked at Engine Studios founded by animation director Vick Wang.

 

Yin-Sheng Wang

Yin-Sheng Wang is presently a graduate student in the Department of New Media Art, Taipei National University of the Arts. He specializes in AE animation, visual and installation design. Animation and installation serve as his primary creative media. He not only staged his solo exhibition M˙FACTORY at A+art space, Department of Fine Arts, Tunghai University in 2013, but also participated in the online exhibition Extend Experimental Animation – II : Entity Ghost hosted by Taiwan Digital Art and Information Center, National Taiwan Museum of Fine Arts.

 

Der-Lor Way

Der-Lor Way earned his doctorate degree in computer science from National Chiao Tung University. He was the dean of the Department of New Media Art and the director of the Graduate School of Arts and Technology, Taipei National University of the Arts, and is presently a faculty member in the same Department. He specializes in interactive art, virtual reality, and multimedia.

 

Shu-Yu Lin

Shu-Yu Lin graduated from the Department of Electro-optical Engineering, National Taipei University of Technology, and is presently a graduate student in the Department of New Media Art, Taipei National University of the Arts. He is an adjunct lecturer on technology and art in Zhuwei Senior High School. He specializes in interactive installation and image art.

 

Shih-Wei Sun

Shih-Wei Sun earned his doctorate degree in Electrical Engineering from National Central University. He is not only a faculty member in the Department of New Media Art, Taipei National University of the Arts, but also the director of Ultra-Communication Vision Lab at the Center for Arts and Technology in the same university. He specializes in 3D signal processing of depth camera, application of mobile device sensors, and application of computer-based visual interaction.

 

Jheng-Wei Peng

Jheng-Wei Peng is a graduate student in the Department of New Media Art, Taipei National University of the Arts.

 

Chiu–Wen Wang

Chiu-Wen Wang is a graduate student in the Department of New Media Art, Taipei National University of the Arts. She specializes in Internet art and interactive art. The subject of her creations primarily concerns the issues related to Internet communities and focuses on the feeling of empathy in the virtual world as well as the alienation caused by compulsive Internet use.

 

Chyi-Jang Lee

Chyi-Jang Lee earned his doctorate degree in computer science and information engineering from Tamkang University. He is presently an assistant professor in the Department of Information Communication, Hsing Wu University, and an adjunct assistant professor in the Department of New Media Art, Taipei National University of the Arts. He is interested in philosophical speculations and cultural studies, and has taught in an interdisciplinary manner for a long time. He specializes in multimedia information system, interactive design, database system, Internet technology, and cloud computing.

 

Xiaoniu Su-Chu Hsu

Xiaoniu Su-Chu Hsu earned her doctorate degree in computer science from National Tsing Hua University. She is the dean of the School of Film and New Media, Taipei National University of the Arts, a faculty member in the Department of New Media Art in the same university, and the founding chairperson of the board of directors, Taiwan Art and Technology Association. She specializes in interactive art, future museum, as well as cultures and creativity regarding technology and art. As a pioneer in and a promoter of technology and art in Taiwan, she carried out numerous research projects and relevant artistic creations commissioned by Ministry of Technology, Ministry of Economic Affairs, and Ministry of Education. She has tried to fulfill her personal aspiration towards being a chivalrous woman who roves all over the world.


𒁂作品介紹 1

名稱 │ 三位一體(3 in 1)

形式 │ 影像複合媒材

年份 │ 2014-2015

長度 │ 4分鐘循環

媒材 │ 版畫、錄像、3D列印、動畫

藝術家 │ 戴嘉明 、陳俊杰 、王尹聲

 

林智信老師的版畫藝術已獲國際美術館肯定,其圖像元素在國際藝術上受崇高注目。本作品將其靜態形式轉換為立體與動畫形式,建置台灣第一個以「迎媽祖」版畫為素材之動畫創作設計。作品將以四部分呈現構成最終動畫的主題,分別為作品A : Animation(動畫),作品B : Style(原作風格)、作品C : Character(3D角色建模)與作品D : Action(動作捕捉),作品名稱三位指的是Style、Character、Action,而一體指的是3D Animation。Style部分將以原作裁切成活動關節,賦予2D版畫生命形式。Character將以3D列印出藝陣遊行表演者,並將其排列成遊行狀態,將角色立體化過程以實體物件方式呈現,運用當下流行的3D列印技術。Action以錄影方式呈現,將藝陣表演者在未化妝與穿戴的狀況下演出姿勢,藉此捕捉最原始的肢體影像,該動作運用Kinect移動式動作捕捉系統,將動作資料結合風格與角色,完成最終動畫。

 

𒁂Work 1

Title: 3 in 1

Form: video (mixed media)

Year of Creation: 2014-2015

Length: 4-min loop

Media: printmaking, video, 3D printing, animation

Artist: Jia-Ming Day、Chun-Chien Chen、Yin-Sheng Wang

 

Chih-Hsin Lin’s works of printmaking have been recognized internationally as an important component for the international art scene. The work 3 in 1 transforms the static form of printmaking into a 3D animation, which is the first animation in Taiwan featuring the cerebration of Mazu Festival. This animation is divided into four parts, namely animation, style, character, and action. The latter three parts constitute the trinity, to wit, the 3D animation. In the part of style, the figures in the printmaking are equipped with moveable joints and therefore become animated. In the part of character, the performers are created with 3D printing and arranged in the form of a parade. The process of transforming 2D characters into 3D ones is presented in the form of physical objects with the popular 3D printing technology. The part of action takes the form of recording, presenting the postures of religious festival performers who did not wear makeup and costumes, and thereby captures the purest images of body motions with the Kinect motion capture system. The animation is finally completed by integrating the data of action, style, and character.

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𒁂作品介紹 2

名稱 │ 影皮隨我身(A shadow puppet follows me only)

形式 │ 影像互動空間裝置

年份 │ 2015

媒材 │ 電腦、電腦軟體生成影像

藝術家 │ 魏德樂、林書瑜

 

在去中心化的後現代裡,反傳統原則,顯現破碎支離的形象。當不同的價值概念衝擊下,重複解構與再建構的循環,身處於此常有「月下獨酌,舞影凌亂」的感受。〈影皮隨我身〉藉由傳統皮影戲的操弄,轉換為身體的操控,感受解構與再建構的存有性。

皮影戲偶:高雄皮影戲館提供

 

𒁂Work 2

Title: A shadow puppet follows me only

From: interactive spatial-visual installation

Year of Creation: 2015

Media: computer, computer software generated image

Artist: Der-Lor Way、Shu-Yu Lin

 

The iconoclasm unveils the fragmentary images of the decentralized post-modern age. The clash of different value systems leads to an endless cycle of re-deconstruction and re-construction. Being caught in such a predicament, people often feel lonely and frustrated at not being understood. This work seeks to create the experience of deconstruction and reconstruction by transforming the manipulation of shadow puppets into that of human body.

Shadow puppets are provided by Kaohsiung Museum of Shadow Puppet.

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𒁂作品介紹 3

名稱 │ 空間記憶(Spatial memory)

形式 │ 影像互動裝置

年份 │ 2015

媒材 │ 電腦

藝術家 │ 孫士韋、彭徵維、林暐智

 

以「再現」的手法,回溯關渡藝術節記錄下的影像,觀者透過互動,捕捉不同時空之知識經驗,試圖藉由這樣的權力流動,將當時的情感轉換給現場的觀者,並建立彼此間的連結。

 

𒁂Work 3

Title: Spatial Memory

Form: interactive visual installation

Year of Creation: 2015

Media: computer

Artist: Shih-Wei Sun、Jheng-Wei Peng、Wei-Chih Lin

 

Created with the technique of “representation,” this retrospective work features the images recorded during previous Kuandu Arts Festivals. The viewers are allowed to acquire knowledge or experience of different time and space from their interaction with this work. By conferring the power of choice to the viewers, this work attempts to “represent” the prevailing feelings evoked during the festivals, and thereby establishes a close connection with the viewers.

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𒁂作品介紹 4

名稱 │ 我們「見面」,因手機(We “meet”by cell-phone)

形式 │ 網路行動藝術、App

年份 │ 2015

媒材 │ 電腦、智慧型手機、網路社群

藝術家 │ 王秋雯、李奇璋、許素朱(小牛)

 

智慧型手機的普及,人們依賴將手機作為溝通的媒介,也漸漸習慣不見面也能溝通的生活方式。也因此,久而久之人與人之間的疏離感隨之而生。本作品〈我們見面,因手機〉以一種逆向思維的方式來讓民眾使用手機──使用手機就是要「見面」。作品以網路行動藝術的方式來實現,為了滿足APP的多種作業系統,我們分別開發兩個模式:「拍照打卡」相見模式(Photo mode) for Android系統的手機,與「掃瞄打卡」相見模式(Scan mode) for IOS系統的手機。讓民眾一起響應使用手機就是要「見面」的理念,一起下載我們所開發的APP,相見打卡後,讓相見打卡的訊息上傳至Google map,此時手機不是扮演遠距溝通的媒介,而是敦使見面的媒介。本作品透過多人參與行動共同創造一個數位地圖風景,這樣的行動使得見面更有趣!

 

𒁂Work 4

Title: We “meet” by cell-phone

Form: Internet performance art, App

Year of Creation: 2015

Media: computer, smartphone, social network services

Artist: Chiu–Wen Wang、Chyi-Jang Lee、Xiaoniu Su-Chu Hsu

 

People have not only relied heavily on smartphones for communication due to the popularization of this kind of electronic devices, but also grown accustomed to communication without meeting each other, which inevitably resulted in a growing sense of alienation among people in the course of time. To investigate the sense of alienation, the work We “meet” by cell-phone reverses the way of communication; that is, the participants can communicate with each other by their smartphones only when they “meet” each other. This work is presented in the form of Internet performance art. To adapt to different APP systems, we developed two modes of operation: the Photo Mode for Android system and the Scan Mode for IOS system. We expect the public to echo our philosophy of meeting by cell-phone. After installing the App developed specifically for this work, the participants can check in when they meet and upload their check-in messages to Google Map. Within this context, cell-phones are not so much a medium for remote communication as a medium for encouraging face-to-face gathering. This work therefore creates a digital landscape through the public participation, making face-to-face communication more mesmeric and riveting.


𒁂相關活動 1

開幕茶會&藝術家座談

開幕時間│2015/05/24(日)14:00

座談時間│2015/05/24(日)15:00

主持人│梁容輝 〈台灣科技大學工商業設計系副教授〉

與談人│

戴嘉明 〈台北藝術大學新媒體藝術學系助理教授〉
魏德樂 〈台北藝術大學新媒體藝術學系教授〉
孫士韋 〈台北藝術大學新媒體藝術學系助理教授〉
王秋雯 〈台北藝術大學新媒體藝術研究所研究生〉

地點│台北數位藝術中心 噪咖大廳

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𒁂相關活動 2

K.T.科藝獎-互動藝術組座談會

6/28(日)14:00-17:00 「K.T.科藝獎-互動藝術組座談會」

與談人:

1. 許素朱教授:互動藝術&人文創意空間
2. 王照明教授:淺談情感運算
3. 林豪鏘教授:電腦視覺與科技藝術

臉書活動頁
http://www.facebook.com/events/1639133822965708/