Vol.14|% consumption of computing-鄭先喻個展
Hsien-Yu Cheng Solo Exhibition
➤展期 Duration:2023/07/21– 2023/10/13
➤開幕 Opening:2023/07/28 16:00
➤地點 Venue:台灣數位藝術中心 Digital Art Center, Taiwan
➤地址 Address:111 台北市士林區中山北路六段431-1號B1
B1, No.431-1, Sec. 6, Zhongshan N. Rd., Shilin Dist., Taipei City
➤預約 Ticket:Free admission, No reservation 無入場費、不需預約
◙ 展覽介紹 ◙
近代社會在科技領域取得了巨大進展,從個人電腦、網際網路到手持智慧型裝置和伺服器網路應用等,這些爆發式的發展從社群網路,到接下來的無密碼登入和近期新興的web3應用。這些科技逐漸將人的生物識別特徵、生活習慣和行為與網路世界和應用程序相結合。這種現象推動了全線上框架的發展,並帶來了許多不同的商業應用。現代人也逐漸習慣於在虛擬世界中享受和遊戲。
作品利用機器學習生成自然場景的虛擬實境(VR)影像。根據使用者設備的電池狀態和容量百分比,當電池容量較低時,場景呈現天然、無破壞的景觀;反之,當電池容量較高時,場景則呈現人為破壞或較為污染的生態。此外,作品也記錄了伺服器端圖像和機器學習運算所消耗的時間,並轉換為消耗的電源功率,以生成及視覺化資料。藉此討論在依賴伺服器邊緣運算的大量應用中,娛樂和資本服務平台以及消費品和市場所帶來的能源消耗與環境之間的平衡和破壞。
透過使用觀眾設備的物理參數(電池容量和狀態)來影響和控制虛擬實境的自然場景,象徵了技術發展和環境之間的關係。這也凸顯了伺服器運算技術如何與能源消耗和環境之間的平衡相結合。這些應用的發展需要大量資源,包括能源、原材料和水。這些資源開採和使用對環境產生了程度上不可忽視的影響,作品也反映出未來虛實世界與現實,在邊界上將產生出更多新的交互作用和影響。這些影響也通過政治、社會狀態和環境等範疇不斷地反映在我們的現實中。
◙ 關於藝術家 ◙
鄭先喻,現為藝術家與軟體開發人員。創作多以電子裝置、軟體、生物電子實驗裝置為主,內容多在探討人類行為、情感、軟體與機械之間的關係,企圖以詼諧的方式去賦予作品某種生命象徵或是存在意義,也是藉此隱喻自身對於周遭環境的體會與觀察。
◙ Exhibition Introduction ◙
In modern society, significant advancements have been made in the field of technology, ranging from personal computers, the Internet, smartphones to server network applications. These explosive developments encompass the emergence of social media, passwordless authentication, and the recent rise of web3 applications. These technologies are gradually integrating human biometric characteristics, habits and behaviors into the realm of the Internet and online applications. This phenomenon has driven the development of cloud computing architecture and has brought about diverse commercial applications. And people nowadays are also getting used to enjoying and engaging in activities within the virtual world.
The artwork utilizes machine learning to generate virtual reality (VR) imagery of natural landscapes. Depending on the battery status and battery level of the user’s device, the scenes presented would be pristine and undisturbed when the battery level is low; when the battery level is high, the scenes depicted would be of destruction caused by human beings or environmental pollution. Additionally, the artwork records the time consumed by the server while generating graphics and machine learning computations, which are then converted into power consumption to generate and visualize data. The artwork aims to discuss the issues of energy consumption and the balance and disruption of the environments brought about by entertainment and service platforms, consumer goods and markets in the context of extensive use of edge computing servers.
By utilizing the physics parameters of the audience’s devices, such as battery level and status, to influence and control the natural landscapes shown in virtual reality, the work is to symbolize the relationship between technological development and the environment. It also highlights how server computing technology is closely interwoven with the issues of energy consumption and maintenance of environmental balance. The development of these applications requires a significant amount of resources, including energy, raw materials, and water. The extraction and utilization of these resources have immense impacts on the environment that we can not overlook. The artwork also reflects that, in the future, there will be more interactions and impacts happening at the boundary between the virtual and physical worlds. And the impacts will be manifested across political, social, and environmental domains as our reality.
◙ About the Artist ◙
HsienYu’s working process expands into electronic installations, software and experimental bio-electronic devices, with an aim to explore the relationships amongst human behavior, emotion, software and machinery. In a humorous manner, he attempts to endow his works with vital signs and existential or empirical significance, to metaphorically embody his own experience and observation of the environment.